﻿amber_guard_portage_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000
	
	character_modifier = {
		embarkation_cost_mult = -0.25
	}
	county_modifier = {
		supply_limit_mult = 0.25
	}
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	next_building = amber_guard_portage_02
}

amber_guard_portage_02 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000
	
	character_modifier = {
		embarkation_cost_mult = -0.35
	}
	county_modifier = {
		supply_limit_mult = 0.5
	}
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
	}
	county_modifier = {
		development_growth = 0.2
		development_growth_factor = 0.3
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

dragon_bridge_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_tradeport.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000
	
	character_modifier = {
		embarkation_cost_mult = -0.25
	}
	county_modifier = {
		supply_limit_mult = 0.25
	}
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

frostcrag_spire_01 = {
	construction_time = very_slow_construction_time

	type_icon = "hercules.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000
	character_modifier = {
		health = 0.25
		learning = 3
		mages_siege_value_mult = 0.05
		mages_damage_mult = 0.02
		mages_pursuit_mult = 0.02
		
	}
	
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
		tax_mult = 0.2

	}	
	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_hraggstead_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

old_fort_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = silver_mine_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

valtheim_towers_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_4
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
	next_building = valtheim_towers_02
}

valtheim_towers_02 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_8
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_ontus_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_linchal_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_dirich_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_hastrel_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_sutch_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_istirus_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_woodenhand_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_ash_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

fort_rayles_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_building_hill_forts.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000

	max_garrison = good_building_max_garrison_tier_2
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
		monthly_income = excellent_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
	}	
	ai_value = {
		base = 100
	}
	
	type = special
}

apex_towers_01 = {
	construction_time = very_slow_construction_time

	type_icon = "hercules.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	cost_gold = 1000
	character_modifier = {
		health = 0.25
		learning = 3
		mages_siege_value_mult = 0.05
		mages_damage_mult = 0.02
		mages_pursuit_mult = 0.02
		
	}
	
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.2
		tax_mult = 0.2

	}	
	
	ai_value = {
		base = 100
	}
	
	type = special
}